Today, I was finally able to solve the problem I had with Importing a shape from Maya into Unity. Turns out I need to set the preferences to specific settings everytime I start up Maya and likewise with unity as they do not save preferences. Once I imported the shape into Unity, I was then struggling to find why the shape was too small. It wasn't until I found the settings for scaling the shape. Once that was done, I finally had the size I had wanted. Now I can finally get caught up with the class and begin texturing.
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